I created this game about five years ago for a group class I had near Valentine’s Day. It was an older group with middle school and high school age students. I told them it was a game to test them on the dreaded ledger line notes! But I also included all the notes so I could use it with more students.
They had a lot of fun playing it, stealing the same cards back and forth and trying to figure out the really hard ledger lines. They laughed a lot and I was glad that I had a game this group enjoyed.
There were really only two problems with this game in the original form:
- It used a whole lot of red ink.
- I could never remember the rules!
With that in mind and with Valentine’s coming up, I remade it. I cut the amount of red ink by about 80%. If you don’t want to use all the difficult ledger line cards, you don’t have to print them because they are on a separate page. And the game directions are included in the PDF file, so you can print them and keep it with the game.
I hope these revisions will encourage more teachers to try it. It works well with any age student and it is lots of fun.
It can also be modified for use in a private lesson.
- To review the names of notes on the grand staff.
- To learn identify ledger line notes in the bass and treble staves.
- Print a game board for each player.
- Print and cut the small note cards along the dotted lines.
- Place a stack of the little heart cards face down in reach of everyone.
- The first player draws a card, names the note, and places the card on an empty heart on his/her game board.
- Give students time to figure out the note.
- If a student draws a “Steal a Heart” card, he may take a heart card from the game board of the person on his right, but he must name the note he is stealing.
- If he draws a “Be Mine” card, he puts it over a card he has already placed on his board to protect it, and then draws another card. The other players cannot steal a card that is “protected” with the “Be Mine” card.
- If the player draws a “Give my Heart” card, he gives one of his cards to the player on his right, who must name the card before he can accept it.
- Feel free to modify the rules or change the way the game is played.