I almost didn’t print this new game, not because it is embarrassingly simple since that has never stopped me before. No, the problem is that in the easy version, the player who goes first always wins. But then I remembered that the reason we play these games is to reinforce music theory in a hands-on way, not to learn a life lesson. 🙂
Besides, as I played it with my younger students, I didn’t tell them and they didn’t notice. If they did, it didn’t bother them because I always let them go first anyway.
When I played the harder version with my older students, we usually tied, and that is fine, too.
I also want to share how I made the printed dominoes strong and sturdy so they will last a long time.
So here is my version of Rhythm Dominoes, a simple way to reinforce or even teach, rhythmic values in 4/4 meter.
- Page one is for early elementary and the second page is for late elementary.
- White card stock
- Two different colors of colored card stock
- Glue Stick (I used Elmer’s Xtreme®)
- Strong scissors
- Optional: Laminating film
- Use sturdy card stock to print the page you plan to use.
- Spread glue on the entire back of the printable. I used a liberal amount of glue stick. Do not leave any spots glue-free.
- Carefully glue the printed page to a blank sheet of colored card stock.
- Laminate the pages that are glued together and cut out the dominoes.
- Repeat with the second level of the printed page, using a different color of card stock to help you keep the levels separate.
- If you want to use this in group lessons, consider printing 2 pages of each level.
- Mix up the dominoes and divide them between the players.
- The youngest player goes first and places a double domino on the table.
- The second player places a matching domino next to the domino on the table, connecting the two. Players may match with a note, number, or rhythm pattern.
- Two numbers (inside the colored circles) cannot be matched together.
- If a player doesn’t have a match, he/she skips a turn.
- Continue taking turns placing dominoes on the table, snaking them around the table.
- The first player to run out of dominoes is the winner. If neither player has a match, the player with the fewest remaining dominoes is the winner.
- You can certainly make up your own rules to this game. Variations include passing out 5 dominoes to each player and putting the remainder in a pile to draw if the player does not have a match.
- Students will learn to quickly identify rhythm patterns and notes of equal value in 4/4 meter.
- Students will match rhythmic note values in 4/4 meter.